Usability ROI Declining, But Still Strong

The expected improvement from usability is smaller than it used to be for two reasons:

  • We have now harvested most of the low-hanging fruit from the truly horrible websites that dominated the lost decade of Web usability (approximately 1993–2003). In those early years, Web design was abominable — think splash screens, search that didn't find anything, bloated graphics everywhere. The only good thing about these early designs was that they were so bad that it was easy for usability people to be heroes: even the smallest study would inevitably reveal several immense opportunities for improvement.
  • Usability budgets have not increased substantially, even as the Web has gotten better. As the full report discusses in detail, during the last decade, the share of project resources allocated to usability has held steady at around 10% in those enlightened companies that include usability in their design lifecycle. Yes, many more companies do usability now than ever before. However, individual projects don't see much more funding, even though they're now challenged with identifying a higher level of design improvements.

http://www.useit.com/alertbox/roi.html

10 Best Intranets of 2008

The winners of the award for 10 best-designed intranets for 2008 are:

  • Bank of America, US
  • Bankinter S.A., Spain
  • Barnes & Noble, US
  • British Airways, UK
  • Campbell Soup Company, US
  • Coldwell Banker Real Estate Corporation, US
  • IKEA North America Service, LLC, US
  • Ministry of Transport, New Zealand
  • New South Wales Department of Primary Industries, Australia
  • SAP AG, Germany

Most of the winning designs are traditional, company-wide intranets, but IKEA won for its regional intranet covering North America. Also, Coldwell Banker's intranet works somewhat like an extranet: it connects 3,800 independently owned and operated residential and commercial real estate offices, while appearing to users as a local office intranet rather than a corporate intranet.

http://www.useit.com/alertbox/intranet_design.html

Good AJAX: An Example

A good example of using AJAX to create effective page-area updates is found on E-Trade's stock quote pages. Each page shows a chart of a stock's price over time. Users can change the time-interval's length (say, from three months to one year) by clicking simple links. Appropriately, such clicks update the chart, but not the rest of the page, which contains other information about the stock. This partial updating works because it appears right next to the click zone and is a clear consequence of the user's action.

http://www.useit.com/alertbox/ajax.html

Web 2.0 Can Be Dangerous

As illustrated in a sidebar, an AJAX feature can work well on a website. And our testing did find one usable AJAX shopping cart. As always, the real question is not technology, but usability. If you use technology right, it can help sales. Still, the risk is typically too high with new technology because best practices haven't jelled yet. You can't just emulate designs you see around the Web — they're likely to be bad because they were hacked together by geeks drunk on the newest and coolest tech. And, sadly, "newest and coolest" usually translates into "untried and unusable" — and thus money-losing.

http://www.useit.com/alertbox/web-2.html

[Jakob forgot to mention "Ajax Sucks".]

Intranet Information Architecture (IA)

Information about departments or divisions was a top-level category in 46% of intranets, and there was a very long tail of additional categories found in a smaller proportion of intranets.

When we started this project, we had hoped to produce a recommended IA for intranets. Although structural diversity ultimately made this an impossible goal, we did identify an IA skeleton that projects can use as a starting point and adapt to their local circumstances.

Many intranets follow several general patterns. Certain types of companies also tend to follow particular trends. For example, manufacturing companies often include a product-related category in their top-level navigation, whereas companies with a focus on intellectual property often present a top-level knowledge management (KM) category.

http://www.useit.com/alertbox/ia.html

Long vs. Short Articles as Content Strategy

Typically, people who really need something are the highest-value users because they're more likely to turn into paying customers. That's why I recommended writing articles instead of blog postings.
But the very best content strategy is one that mirrors the users' mixed diet. There's no reason to limit yourself to only one content type. It's possible to have short overviews for the majority of users and to supplement them with in-depth coverage and white papers for those few users who need to know more.

Of course, the two user types are often the same person — the one who's usually in a hurry, but is sometimes in thorough-research mode. In fact, our studies of B2B users show that business users often aren't very familiar with the complex products or services they're buying and need simple overviews to orient themselves before they begin more in-depth research.

http://www.useit.com/alertbox/content-strategy.html

High-Cost Usability Sometimes Makes Sense

When it comes to selecting usability methods, there are many parameters to consider, and many different scenarios. That's why both expensive and cheap usability methods make sense under the appropriate circumstances.

http://www.useit.com/alertbox/expensive-usability.html

Generic Commands

One of the big criticisms of iPhone version 1.0's user experience is that it doesn't support cut-copy-paste, even though users definitely expect these commands in any modern design.
The cut-copy-paste triad wasn't the original generic editing command set. The original designers at Xerox PARC used move-copy-delete. If you think about it, these two triads both map to all common user actions, they just do it in different ways

http://www.useit.com/alertbox/generic-commands.html

Passive Voice Is Redeemed For Web Headings

Words are usually the main moneymakers on a website. Selecting the first 2 words for your page titles is probably the highest-impact ROI-boosting design decision you make in a Web project. Front-loading important keywords trumps most other design considerations.

Writing the first 2 words of summaries runs a close second. Here, too, you might want to succumb to passive voice if it lets you pull key terms into the lead.

The importance of good page titles and summaries goes far beyond traditional search engine optimization (SEO) and its narrow focus on getting a high GYM rating (that is, a high ranking on Google, Yahoo, and Microsoft search listings). Usable and scannable results in your site's own search engine greatly impacts your website's conversion rate. And search usability is key for intranet productivity.

http://www.useit.com/alertbox/passive-voice.html

Multiple-User Simultaneous Testing (MUST)

The #1 rule of all user testing is to test with representative customers. Panels rarely meet this requirement; they're composed of people who get paid a pittance to sit like drones and complete online tests. If you're targeting a very low-level audience, then this might be worth a gamble. But not if you 're a B2B site selling to construction engineers or hospital pharmacists. Not even if you're a normal B2C e-commerce site.

For fun, some of my colleagues once signed up with a panel operator. Despite being fully truthful in their responses to the initial questionnaire (which many people aren't when they register for panels), they were assigned to several studies for which they were not even remotely in the target audience. These "studies" are often a form of voodoo usability that generate misleading results.

Even if a panel operator could get you representative customers, automated studies are still a shadow of real usability research because you can't sit next to the user. Direct observation is invaluable, both for seeing the details that would never get reported in a chart, and for gaining the deep understanding of each user's individual behavior.

http://www.useit.com/alertbox/multiple-user-testing.html

Intranet Usability Shows Huge Advances

Intranet usability has improved substantially, yes. But is it good enough? No. We started out at an extreme low, with intranets being the impoverished cousins of websites: no company investment in design and usability, pure chaos in navigation and IA. Things are indeed better now — 77% of intranet teams say they get adequate management support. But at most companies, the intranet user experience is still nowhere near what it needs to be to maximize employee productivity.

http://www.useit.com/alertbox/intranet-usability.html

Blah-Blah Text: Keep, Cut, or Kill?

Ruthlessly editing introductory paragraphs might be good advice, but why not just kill them off completely? Cutting word count seems a weasely approach.

Intro text has a valid role in that it helps set the context for content and thus answer the question: What's the page about?

http://www.useit.com/alertbox/intro-text.html

Tabs, Used Right : The 13 Usability Guidelines

It's good when a tab click takes effect immediately, changing the panel area without a full page reload. But not all within-the-page updates are good.
On the Yahoo Finance page, stock quotes are updated in real time and each change is announced by a color flashing behind the affected number. The constant flashing all over the screen gets tiring fast, especially for numbers like volume, which change incessantly.

Just because you can do something doesn't mean that you should. Yes, it is a guideline to draw users' attention to updates within a page, but only when users need to be alerted. In this case, all users need to know is that all numbers are current and will be continually updated.

A trading system for day traders would be a different matter. In that scenario, users need to continuously monitor market trends for multiple securities, and colors flickering in their peripheral vision could alert them to short-lived trading opportunities.

On a financial portal homepage, however, users have to scan a broad set of headlines and stories. If they want to trade, they go to their broker's site, so they couldn't take advantage of anything that required trigger-fast actions anyway. Few people would sit and stare at this page to keep up with second-by-second changes; the relentless blinking is overkill and distracts users from the content they came for.

http://www.useit.com/alertbox/tabs.html

Fancy Formatting, Fancy Words = Looks Like a Promotion = Ignored

So what good are usability guidelines if — as this example seems to show — they are always in conflict?
Actually, the guidelines don't contradict each other when it comes to the Census homepage. (Sometimes we do have conflicting guidelines, as in the matter of intranet staff directories. That's why we call them guidelines: because they aren't always firm and sometimes require interpretation or, in rare cases, deviation.)

In this case, though, it's possible to feature the high-priority tasks, show the main number directly on the homepage, and have a tool for the rest without using marketing-style terms, heavy formatting, and otherwise making the important area look like an ad or a promotion. That is, the designer could have followed all 6 guidelines simultaneously.

In many studies of corporate and e-commerce sites, we observe users ignoring the very page sections that have the most business value because the site is selling them too hard. Learn from the Census Bureau's mistake: try a softer approach with more straightforward, user-centered information. Let go of the fancy formatting and the fancy words.

http://www.useit.com/alertbox/fancy-formatting.html

Banner Blindness: Old and New Findings

After much soul-searching, I've now decided to take a different approach and publish our new findings, despite their ethical implications. In reality, it's not possible to suppress research results because anybody who bothers to run the study will get the same findings. There are no secrets of usability any more than there are secrets of astronomy. If you point your telescope at Saturn, you will see that it has rings. And, if you conduct a series of usability studies, you will discover the same insights as we do -- assuming you employ the correct methodology.
Many people without a grounding in behavioral user-research principles use bogus methodology and thus get misleading findings. Poor methodology is especially common for eyetracking studies, and thus most published studies in this area are wrong.

For example, unskilled researchers often ask users to simply look at a page, rather than have them encounter it as part of a task flow. Users naturally look at things differently depending on the context. For example, if you want to know how users look at the elements of a form, you can't just present the form on a stand-alone page and ask them to fill it out. Instead, you have to present the form in the context of a meaningful task that they might attempt in the real world. That is, users should encounter the form in response to particular actions, such as deciding to check out from an e-commerce site.

http://www.useit.com/alertbox/banner-blindness.html

Feature Richness and User Engagement

Mouse buttons are a great example of a case in which the benefit from additional features is worth more than the penalties outlined above. Academic studies have found that common GUI operations are substantially faster with a two-button mouse than with either a one- or three-button mouse. And the most commercially successful GUI does indeed use a two-button mouse.

Two weeks ago, I observed dozens of average-skilled business users as they attempted common business tasks with two high-end applications. Even though these people were neither geeks nor experts in the software we tested, most of them frequently used right-click shortcuts. The contextual pop-up menu was often their operation of choice, allowing for great efficiency in many tasks.

(Before you redesign your user interface around right-click pop-ups, be warned: less skilled users rarely use these menus.)

http://www.useit.com/alertbox/features.html

Defeated By a Dialog Box

One of the modern GUI's greatest advances is the user illusion that the mouse pointer is an extension of your hand: you own the pointer, which has a certain physicality to it as you use it to manipulate objects on the screen. Of course, all of this is only an illusion, because the mouse pointer is really under software control. Clicking the physical mouse while the on-screen pointer rests on a picture of something isn't really the same as clicking an object.

However, you must retain the user illusion of direct manipulation at all cost, because that's what makes users feel in charge of their computers.

Because there's no true physicality, the user illusion is maintained by complying with the low-level rules for GUI object behavior. Even the smallest deviation bursts the bubble and reveals the fact that users aren't really controlling their destinies.

It's very disconcerting when the laws of nature stop working. It blows away all that you thought you knew, and leaves you feeling weak and threatened.

http://www.useit.com/alertbox/dialog-box.html

Write Articles, Not Blog Postings

I recently served as a "consultant's consultant," advising a world leader in his field on what to do about his website. In particular, this expert asked me whether he should start a weblog. I said no.

You probably already know my own Internet strategy, so it might not surprise you that I recommended that he should instead invest his time in writing thorough articles that he published on a regular schedule. Given limited time, this means not spending the effort to post numerous short comments on ongoing blogosphere discussions.

http://www.useit.com/alertbox/articles-not-blogs.html

Should Designers and Developers Do Usability?

At my seminars, I'm often asked whether designers and developers can perform usability activities or whether those activities should be left to dedicated usability specialists. The answer depends on your circumstances; there are several important pros and cons to having designers and developers branch out into usability.

http://www.useit.com/alertbox/own-usability.html

Change vs. Stability in Web Usability Guidelines

As Web usability testing enters its 14th year, it's worth asking how early results have held up to recent user research.

10 years ago, I wrote an article on the changes in Web usability from 1994 to 1997. A few of my original findings were no longer valid a mere 3 years after they were issued. But most of the 1994 guidelines held true in 1997 -- and they're still correct today.

http://www.useit.com/alertbox/guidelines-change.html

The Myth of the Genius Designer

The most common example given is Steve Jobs. Granted, Jobs has been in charge of some great products. He's also produced many duds as well, the most famous being the NeXT machine and the Mac Cube. Even the Macintosh was very nearly a failure, being saved in the nick of time by Adobe and the advent of desktop publishing. (And, of course, the Mac's usability is more properly credited to Jef Raskin and Larry Tesler's user studies in the Lisa group than to Jobs himself.)

In any case, Steve Jobs is a design manager, not a designer. Having top executives who understand interaction design and care about user experience quality is indeed a boon. The willingness to delay or cancel a project because of bad UI is rare in the technology business, but it's necessary if a company wants to build a reputation for good products.

Turning to actual designers, it's certainly true that you're better off hiring a good designer over a bad one. Likewise, a good usability specialist is better than a bad usability specialist, a good programmer is better than a bad programmer, a good writer is better than a bad writer, and a good marketing manager is better than a bad marketing manager.

In all the various disciplines that come together to create a successful interface design, you should hire the best staff you can get.

http://www.useit.com/alertbox/genius-designers.html

Command Links

Over the last decade, the clear distinction between websites and applications has blurred.
First, on the semantic level, websites are offering more and more features. The first widely used feature was "add to shopping cart," and it's always been a guideline for e-commerce usability to show this feature as a button, even though it's found on a website.

So, for application-like website components -- those representing features or commands, rather than plain information -- you should follow the guidelines for application usability (as with the "add to shopping cart" feature).

The second issue is harder to deal with: On the syntax level, the distinction between buttons and links has blurred, because some commands are being shown as links.

Fortunately, we have at least one clear rule: don't use buttons for navigation. Users should click a plain link to move to another page of information.

http://www.useit.com/alertbox/command-links.html

Location is Irrelevant for Usability Studies

As long as you're testing within a single country, there's no reason to expend resources traveling to multiple cities and conducting the same usability study again and again. You'll simply observe the same behaviors repeatedly, and learn nothing new. Better to save your budget and spend that money on new tests of either additional design ideas or your competitors' designs.

This conclusion -- that the test location doesn't matter -- is different than the usual lesson from market research, where you find different results in different regions of the country. It's therefore common to conduct focus groups in 4 to 5 cities, or more if the budget allows.

Because traditional wisdom recommends conducting research in multiple locations, we've done so for many projects over the years. But, except for the few special cases discussed below, we've always identified the same usability findings, no matter where we tested. By now, we can clearly conclude that it's a waste of money to do user testing in more than one city within a country.

http://www.useit.com/alertbox/user-test-locations.html

Show Numbers as Numerals When Writing for Online Readers

As an example of the latter, if I say something like "in recent years, we have tested thousands of users and seen their use of breadcrumbs increase," it's better to write "thousands" as a word than to write "1,000s" or something like that. "Thousands" is not really data in this context, it's intended to give an idea of the scope of the research. On the other hand, it's better to use numerals when stating the exact number (e.g., "we have tested 2,692 users"). Disclosing the exact number also increases the statement's credibility.

http://www.useit.com/alertbox/writing-numbers.html

Breadcrumb Navigation Increasingly Useful

Breadcrumbs won't help a site answer users' questions or fix a hopelessly confused information architecture. All that breadcrumbs do is make it easier for users to move around the site, assuming its content and overall structure make sense. That's sufficient contribution for something that takes up only one line in the design.

Breadcrumbs have always been a secondary navigation aid. They share this humble status with site maps. To navigate, site visitors mainly use the primary menus and the search box, which are certainly more important for usability. But from time to time, people do turn to the site map or the breadcrumbs, particularly when the main navigation doesn't quite meet their needs.

http://www.useit.com/alertbox/breadcrumbs.html

Does User Annoyance Matter?

So far this year, we've watched users shop on about 50 e-commerce sites. All but one of the sites violated a documented guideline for checkout design: they required users to manipulate a drop-down menu to enter their state abbreviations, rather than simply let them type in the two characters.

The exception was Amazon.com, which offered the faster and more pleasant typing option. Amazon thus confirmed that even though the average e-commerce site should not copy its overall design it continues to be the leader in complying with usability guidelines for individual design elements.

Knowing a better design exists made it painful to sit, day after day, and watch users fight with the mouse to scroll through the huge menu. Sometimes users selected the wrong menu option and then had to waste even more time with the drop-down. And, in this study, we mainly tested young, able-bodied users; the situation is even worse for elderly users, who have more difficulty with extensive, fine-tuned mouse manipulations. And it's worse yet for users with disabilities.

http://www.useit.com/alertbox/annoyances.html

10 High-Profit Redesign Priorities

Several usability findings lead directly to higher sales and increased customer loyalty. These design tactics should be your first priority when updating your website.

I often write about the top mistakes in Web design, but what are the top things you can do to make more money? Following here are 10 Internet tactics with a particularly high return on investment (ROI).

http://www.useit.com/alertbox/roi.html

Life-Long Computer Skills

I recently saw a textbook used to teach computers in the third grade. One of the chapters ("The Big Calculator") featured detailed instructions on how to format tables of numbers in Excel. All very good, except that the new Excel version features a complete user interface overhaul, in which the traditional command menus are replaced by a ribbon with a results-oriented UI.

Sadly, I had to tell the proud parents that their daughter's education would be obsolete before she graduated from the third grade.

http://www.useit.com/alertbox/computer-skills.html

Do Government Agencies and Non-Profits Get ROI From Usability?

Your project may not be commercial, but you're still spending money on your website and intranet and can add value by improving their designs.

Government agencies typically realize immense ROI from usability projects because they operate on a large scale with millions of website users and thousands or hundreds of thousands of intranet users.

Non-profit organizations are often smaller, but typically depend on donations, which they can increase substantially through user-centered website design.

It's a fallacy to believe that usability is only a concern for the commercial sector, just because that's where you find most high-visibility usability projects and hear tales of windfall profits from site improvements. The public sector and the non-profit sector also benefit immensely from usability, even if the calculation of benefits is sometimes slightly different.

http://www.useit.com/alertbox/government-nonprofit.html

Wishlists, Gift Certificates, and Gift Giving in E-Commerce

We found plenty of pragmatic usability problems with wishlists and gift certificate features. For example, users often had trouble finding a specific recipient's wishlist. Even the smallest issue can trip up users, such as labeling a checkout form "certificate number" when the certificate code contains letters.
It definitely pays off to design these features with care and avoid the many usability problems we documented in our study. But the biggest challenge for the user experience might actually be customer attitudes.

We found that many people thought it was too selfish, greedy, or demanding to create a wishlist that explicitly stated what they'd like to receive from friends and family. At the same time, from the gift-giving side, people appreciated seeing wishlists. So, to encourage more wishlists, it's important to position them as a help to the giver rather than a demand by the recipient.

Also, participants often said they thought that giving a gift certificate was less thoughtful than purchasing an actual gift. Here again, we found an interesting duality: most of our study participants admitted that they personally liked to get gift cards.

http://www.useit.com/alertbox/wishlist-giftcards.html

10 Best Intranets of 2007

Tagcloud The 10 winners used a total of 49 different products for their intranets' technology platforms. Clearly, intranet technology continues to be an unsettled field.

The most-used products were: Windows Server, Google Search Appliance or Google Mini, SharePoint, SQL Server, Google Maps, Omniture, and Vignette.

Some people might claim that it's "unfair" to include Microsoft products on this list, given that Microsoft's own intranet was one of the winners this year. Obviously, Microsoft tends to use Microsoft products, but many other winners did so as well. Also, IBM won last year's competition, and many other technology companies have won throughout the years. In each case, we gave the awards for the quality of user experience on the intranets, not for the product lines. The profile of Microsoft's intranet serves as a valuable case study in how to design a great intranet while building on Microsoft products -- just as last year's IBM intranet profile is useful to the many companies that employ IBM products.

http://www.useit.com/alertbox/intranet_design.html

Fast, Cheap, and Good: Yes, You Can Have It All

Modelt The consulting business has an old saying: "Fast, cheap, and good -- pick any two." The notion is that if you want something done quickly and inexpensively, it'll be of poor quality; if you want it quickly and done well, it'll be expensive, and so on. Although true in many areas, this maxim doesn't hold for one important aspect of usability: methodology.

In usability, the fastest and cheapest methods are often the best.

Of course, in any discussion involving value judgments like "good" and "best," we must define the quality criteria. My main quality criterion for usability is that it change the world. In other words, usability methods must set the product development directions and result in significant improvements to the shipping design.

Another criterion that's sometimes relevant is the quality and depth of the insights you derive into user behavior. In terms of insight, you can't be fast, cheap, and good at the same time. Truly deep insights require advanced usability methods, extensive research, and sufficient time to ponder the data. For example, you should conduct field studies where you observe users in their natural habitat. Unfortunately, this is expensive and time-consuming.

http://www.useit.com/alertbox/fast-methods.html

Usability in the Movies -- Top 10 Bloopers

Curtain Does it matter that most films offer such an unrealistic depiction of usability? Mainly, no. A movie's purpose is entertainment, not task performance. So, go ahead and employ user interfaces and interaction techniques that are entertaining and would never work in the real world.

Films are littered with so many other unrealistic plot details: you'd imagine, for example, that the ability to shoot straight might actually be a primary job requirement of Imperial Stormtroopers.

In the film context, unrealistic usability is only to be expected.

http://www.useit.com/alertbox/film-ui-bloopers.html

Progressive Disclosure

Vista_print In theory, there's no reason why you can't have many levels of progressive disclosure. Even though the secondary level is for experienced users, there are still limits to how complex it should be; some options might be so specialized or rare that you should relegate them to a tertiary level. In practice, designs that go beyond two disclosure levels typically have low usability because users often get lost when moving between the levels.

If you have so many features that you need three or more levels, consider simplifying your design. If you can't scale back the complexity, at least chunk your advanced features into groups that make sense so that users need only check one place and can ignore any areas that they don't need. Use traditional techniques like card sorting to get the grouping right, and invest extra time in user testing to ensure that your design supports real task performance, including both common tasks and advanced tasks.

It's also possible to have multiple secondary displays, each of which is revealed by a different control on the initial display. The obvious upside to this is that you can accommodate more features without introducing a tertiary level. The obvious downside is added complexity on the initial level, since users must consider multiple buttons for "advanced options."

http://www.useit.com/alertbox/progressive-disclosure.html

100 Million Websites

Growth The point is simply that users' basic expectations have settled and you should design accordingly, unless you have something that's substantially better. A small improvement won't work if it requires an unconventional interaction style.

Even though there will be many more sites to come in absolute numbers, what matters to the user experience is the rate of change, which has stabilized. From tech explosion to commodity in only 15 years: that's in itself an indication of the fast-moving nature of the modern world. It probably took hundreds of years for books to make that same transition, to the point where it matters what you write, not how the artifact is produced.

When designing a website, comply with users' expectations. In a mature system, differentiation doesn't come from a contrarian user interface. Such interfaces serve only to chase users away from a site. The Web is no longer a marvel of innovation, it's an everyday tool, and you differentiate yourself by providing both better content and better solutions to users' problems.

http://www.useit.com/alertbox/web-growth.html

Productivity and Screen Size

AtcApple's study focused at the wrong level of work. Pasting spreadsheet cells is not a user task, it's an operation at a low interaction level. More meaningful productivity has to be measured at a higher level, where users string together a sequence of operations to achieve their real-world goals.
With spreadsheets, for example, one of my recent tasks was to update a conference budget to reflect the option of adding another day of seminars. Such a task might well involve operations in which users would identify the cells containing an existing seminar day's expenses; copy these cells; paste them into a new day's area; and update the new cells to reflect the differences between the two days.

True worker productivity in this example would be determined by how quickly users could arrive at the new budget. Interestingly, a bigger screen would benefit many of the task's other operations. For example, it's faster to identify a big budget's relevant elements when you can see all of them at once. It's also faster to compare two potential budgets if you can see both of them together in one view. I don't question that bigger monitors are better, I'm simply pointing out that we can't trust Apple's study to estimate the magnitude of the benefits.

http://www.useit.com/alertbox/screen-productivity.html

Participation Inequality: Encouraging More Users to Contribute

Bird_watchersThe first step to dealing with participation inequality is to recognize that it will always be with us. It's existed in every online community and multi-user service that has ever been studied.

Your only real choice here is in how you shape the inequality curve's angle. Are you going to have the "usual" 90-9-1 distribution, or the more radical 99-1-0.1 distribution common in some social websites? Can you achieve a more equitable distribution of, say, 80-16-4? (That is, only 80% lurkers, with 16% contributing some and 4% contributing the most.)

Although participation will always be somewhat unequal, there are ways to better equalize it
those with the site's writing, visual design, forms, error messages, and a service that was difficult to understand.

http://www.useit.com/alertbox/participation_inequality.html

6 Ways to Fix a Confused Information Architecture

Road_sign In this case, we discovered the IA problem through user testing that revealed a high frequency of navigation errors. If you know in advance that you have an IA problem and want to focus on it exclusively in your testing, you can conduct a card sorting study. For most projects, however, I prefer to keep an open mind and do standard user testing, which addresses all design aspects. In this case, for example, we found problems beyond the IA, including those with the site's writing, visual design, forms, error messages, and a service that was difficult to understand.

http://www.useit.com/alertbox/ia.html

User Testing is Not Entertainment

Usability_lab Ultimately, if you run your research as an entertainment franchise, you'll weaken your findings and compromise product improvement. All the usability problems you missed due to poor testing methodology will remain in the interface, and your executives will conclude that usability doesn't have as high an ROI as I’ve been promising them.

In the long run, money talks, and you optimize ROI by emphasizing unbiased research and by watching behavior. Usability's role in a design project is to be the source of truth about what really works in the world, as opposed to the team's hopes for what might work. The less thoroughly you uncover the truth, the less your company will need you in the long run.

http://www.useit.com/alertbox/user-testing-showbiz.html

Use Old Words When Writing for Findability

Kells Avoid "politically correct" terminology. When writing about accessibility, for example, talk about blind users or low-vision users, not visually challenged users. First, nobody searches for a made-up phrase like "visually challenged." Second, "blind" and "low-vision" are more precise: they refer to two separate groups of people. Each group uses different assistive technologies and has a different experience of your website. They therefore have distinct usability needs.

http://www.useit.com/alertbox/search-keywords.html

Data Visualization of Web Stats: Logarithmic Charts and the Drooping Tail

Tufte What's the value of 58 pageviews?

Over the last several years, Yahoo! has made between 0.2 and 0.4 cents per non-search pageview. However, I believe that Internet advertising is over-hyped and that advertisers are deluding themselves into overpaying. In the long term, non-search advertising's value will drop to 0.1 cents or less per page.

So, at the expected long-term value of 0.1 cents per view, 58 pageviews have a value of about 6 cents. If we assume the new pages can attract traffic for five years, and then discount future cash flow by 10% per year, the present value of each new page is 24 cents.

Not much. But we're expecting to add 259,000 pages, so the total value would be $62,000.

It sounds like a nice sum -- but could the site create 259,000 new pages for $62K? Obviously not, assuming the employees creating the pages earned salaries higher than that of the average ant.

http://www.useit.com/alertbox/visualizing-traffic-analysis.html

Screen Resolution and Page Layout

Blackboard Apple and Microsoft have both published reports that attempt to quantify the productivity gains from bigger monitors. Sadly, the studies don't provide credible numbers because of various methodological weaknesses. My experience shows estimated productivity gains of 5-10% when users do knowledge work on a big monitor. This translates into about an 0.5-1% increase in overall productivity for a person who does screen-focused knowledge work 10% of the day. There's no doubt that big screens are worth the money.

I personally use a 2048x1536 display, and I wouldn't even call that a really big screen. Within the next 10 years, I expect monitors of, say, 5000x3000 to be in fairly common use, at least among high-end business professionals.

http://www.useit.com/alertbox/screen_resolution.html

In his first relevant post in quite a while, Jakob Nielson says we ought to optimize screen displays for monitors with a 1024x768 resolution, but that we should continue to employ liquid layout for users of other monitors.
Stephen Downes

Although all survey participants used a screen resolution of at least 1024 by 768 pixels, most did not utilize their entire screen for browser windows. Smaller windows, toolbars, and other widgets left users with about 160 horizontal pixels and 170 vertical pixels unused. For 1024 by 768 screen users, the average available document width was about 890 pixels (see Figure 6). The clickstream results confirm this, with clicks dropping off dramatically after about 880 pixels in screen width (see Figure 4). The authors recommend flexible layouts that leave at least 15% of screen width unused.
Clickstream Study Reveals Dynamic Web (Andy King)

Traffic Log Patterns

Search_terms_graph Mainly, though, the big patterns of Web use remain remarkably robust. This is explained by the same phenomenon that dictates the long-term durability of usability guidelines. In both cases, conclusions are independent of changes in technology or fashion. Rather, they are due to the fundamental nature of human behavior.

Knowing that a single distribution describes these many forms of Web use can help you analyze your own log files: plot your statistics on a log-log scale and see if they fall on a straight line. If yes, your site follows the theory. If no, see where you deviate: In the head, the middle, or the tail? Above or below the prediction line? Any deviations help you understand ways in which your traffic is different than the norm. These insights may also help you spot opportunities for growth.

http://www.useit.com/alertbox/traffic_logs.html

Quantitative Studies: How Many Users to Test?

Users Luckily, you don't have to measure usability to improve it. Usually, it's enough to test with a handful of users and revise the design in the direction indicated by a qualitative analysis of their behavior. When you see several people being stumped by the same design element, you don't really need to know how much the users are being delayed. If it's hurting users, change it or get rid of it.

You can usually run a qualitative study with 5 users, so quantitative studies are about 4 times as expensive. Furthermore, it's easy to get a quantitative study wrong and end up with misleading data. When you collect numbers instead of insights, everything must be exactly right, or you might as well not do the study.

Quantitative Studies: How Many Users to Test?

See Also: Eight Is Not Enough (uie)

B2B Usability

B2b_1 The average B2B user experience is not very supportive of customers. As a result, the websites fail to provide business value because they ultimately turn prospects away rather than turning them into leads. The only good news in this assessment is that most sites can dramatically enhance their business value by simply following a few more usability guidelines, and thereby offer a more customer-centered environment. It's time to upgrade B2B to the level of user experience that mainstream websites have long offered.

http://www.useit.com/alertbox/b2b.html

Variability in User Performance

Tortoise As the table shows, the Web has the second-highest individual variability of the five computer-use types.

This high variability is bad because it results from a degraded user experience for some people. After all, fast performance measures show that it's possible to complete a website task within that time. Anything slower is a result of users being delayed or sidetracked by usability problems. In the perfect user interface, people should have no doubt about what to do at any time and run no risk of making a wrong move. Given this, all users would perform about the same, with only minor differences caused by factors such as how fast they can click the mouse.

Programming has the largest individual differences and is the most difficult task category. However, programming is not the worst problem because we can legitimately select our programmers from among those with the best performance. That is, the solution is simple: don't hire bad programmers.

For websites, we don't have the luxury of selecting only the best users. We must cater to the people who visit our website, regardless of their abstract reasoning skills. People in the last quartile are customers, too.

Even for intranets, it's unacceptable to demand only highly skilled users. Intranets are for all employees, and in many job categories, advanced computer skills are not the most important hiring criterion.

http://www.useit.com/alertbox/performance_variability.html

Salary Trends for Usability Professionals

Salary Seen over the seven-year period from 1998 to 2005, usability salaries have been remarkably steady. If we disregard the bubble-induced bump, the long-term change is a trend toward slightly lower entry-level salaries. This difference is probably due to the fact that more and more universities are now pumping out graduates with some usability skills. Usability people are still difficult to recruit, but at least there are more of them around these days.

http://www.useit.com/alertbox/salaries.html

Corporate Usability Maturity: Stages 5-8

MaturityIn summary, it takes about twenty years to move from stage 2 (extremely immature usability) to stage 7 (very mature usability). Companies probably need another twenty years to reach the last stage.

The exact timing obviously differs among organizations. What stays constant is the need to progress through the eight levels in sequence. Start-ups are lucky and can begin the maturity process at stage 3 or stage 4, depending on the founder's previous usability experience. Some companies also include a usability specialist among their first ten hires. Even so, the companies must progress through the upper levels in sequence, just like any more established company.

If your company is currently at a lower maturity level, it might be tempting to try to bootstrap the situation and move directly to one of the higher levels, asking everybody to do everything that's recommended in the full user-centered design process. If you do this, you're doomed. Too many simultaneous changes to an organism will give it a fever. People can't cope with the later stages’ concepts and requirements without time to adjust to the less drastic changes introduced at the earlier stages.

A good metaphor is emerging from a deep dive: You can't go directly to the surface without getting the bends. 

http://www.useit.com/alertbox/process_maturity.html

Corporate Usability Maturity: Stages 1-4

MaturityFor projects targeting non-geek audiences, it's disastrous to rely on the design team's understanding of what's easy. Anyone working on a project knows much too much about it to represent outside users.

Luckily, the difference between a team member's conceptual model and that of average users is easy to explain. It's also an easy pill for team members to swallow, because you're basically telling them that they're too smart and knowledgeable to stand in for the average user.

At stage 2, you have a huge advantage: people care about usability. That said, you're still likely to get lip service from high-level executives, who'll make announcements like "good user experience is a high priority" while failing to actually fund usability work. So, while you can't go directly from stage 2 to an elaborate usability process, you are likely to find people receptive to the logic of usability. These people will also show some willingness to move to stage 3 -- if you keep pushing.

http://www.useit.com/alertbox/maturity.html

F-Shaped Pattern For Reading Web Content

Eyetracking It's fascinating to watch the slow-motion replay of users' eye movements as they read and scan across a page. Every page has reading issues beyond the dominant F pattern I'm discussing here. For example, users scan in a different, more directed way when they’re looking for prices or other numbers, and an interesting hot-potato behavior determines how users look at a list of search engine ads. We also have many findings on how people look at website images.

http://www.useit.com/alertbox/reading_pattern.html

Show Prices for Common Scenarios

Showprices Showing sample prices is not just for B2B websites, though they tend to need it more because of the complexity of their products and services. Using sample prices also applies to some B2C sites. Consider, for example, a gardening service. While lot size and landscaping elements differ, the website could give service prices for a few typical lots so users could get an approximate idea of what they'd pay.

Generally, if you can't show exact prices or your price list is extremely complicated, offer users some representative cases and their prices. This is particularly important if you have a long sales process and prospects are likely to want quick access to preliminary information during their initial research.

http://www.useit.com/alertbox/prices.html

Hyped Web Stories Are Irrelevant

Wiki_usability Now, if only someone would make a Wiki solution with great usability that average people could use to author strongly interlinked hypertexts. That would be something worth almost any level of hype. The way to knock out Microsoft Office is not to reimplement its feature set from two versions ago in a different programming language. We don't need bad copies -- we need collaborative authoring of hyperspaces as opposed to linear documents.

http://www.useit.com/alertbox/hype.html

Growing a Business Website: Fix the Basics First

Space_browser_1 Content rules. It did ten years ago, and it does today. People don't use things they don't understand. Writing for the Web is still undervalued, and most sites spend too few resources refining the information they offer to users.
The same goes for photos: On countless sites, product images are too small, fuzzy, or murky, or they're simply shot from a bad angle, making the product hard to see. These same sites lavish pixels on big glamour illustrations that our eyetracking studies show attract no fixations. Go figure.

Generally, all you need are plainspoken words and clean photos. Nonetheless, these two design elements get almost no coverage in the trade press. Every month, there seems to be a new article in a leading publication about 3D spinning views, even though 3D is nearly useless in most cases. But you never see an article about how to write better headlines or take a clearer product photo.

http://www.useit.com/alertbox/design_priorities.html

Outliers and Luck in User Performance

Lottery Given that slow outliers account for 6% of Web usage, it's unacceptable to simply write them off. Although the data shows that most users will avoid bad luck in their next online task, you can't just say "better luck next time"; if you do, their next user experience will likely be on somebody else's website.

People leave websites that hurt them -- they don't know that it's just bad luck, and that next time will be better. It's therefore incumbent on you to hunt down the root causes of bad luck and eradicate them from your site.

http://www.useit.com/alertbox/outlier_performance.html

Avoid Within-Page Links

After experiencing a few within-page links and Back button clicks, most users are completely confused about where they are on a site. Our studies also show that such links typically waste far more time than they save because users click back and forth multiple times and repeatedly review the same material.

http://www.useit.com/alertbox/within_page_links.html

Within-Page Links for AJAX, "Return to Top", Skip-Links

Interactivity (i.e., features) and navigation are different. So it should be OK to have things happen within the same page as long as they are not seen by users as representing a movement to a new location.

http://www.useit.com/alertbox/within_page_links_comments.html

Users Interleave Sites and Genres

When you watch people use the Web as a whole (as opposed to testing an individual site), it's striking how much crud they have to wade through. Our user openly mocked sites that slowed her down with internal ads or banners proclaiming their products as "new & exciting." To improve the business user's experience, follow three simple design guidelines:

  • Focus on products. Include them on the homepage and get people to specific products quickly. The more time it takes users to find the first answer, the less likely they are to look for further answers on your site. Many other sites beckon.
  • Use dimensional navigation to link from individual products to others that are similar, but differ on an important target dimension. For example, link from one projector to another that has the same luminosity but lower weight. This encourages users to explore your product line.
  • Link to other sites that show you in a positive light. People will leave anyway, so you might as well steer them to a place that does you good. Otherwise, you're at the mercy of whatever their next search dredges up.

http://www.useit.com/alertbox/cross_site_behavior.html

Websites Visited During a B2B User Session

The user knew from prior experience that InFocus makes projectors. She went directly to this vendor's site by typing the URL (which worked, in contrast to Sharp).

She tried to navigate the site, but was very annoyed with an animated overlay advertisement: "They have their own pop-up on their own website--why would you do that? Because it's blocking their own stuff. So they have a pop-up on their own website that I now have to close to find the products they are trying to sell me." (Actually, it was a floating overlay ad, not a pop-up, but both are among the most-hated advertising techniques, and there's no excuse for antagonizing users this way.)

She navigated to a list of mobile projectors, but rejected them for having too few lumens.

http://www.useit.com/alertbox/sites_visted_transcript.html

Ten Best Intranets of 2006

The ten best-designed intranets for 2006 are:

  • Allianz Australia Insurance, Australia
  • ALTANA Pharma AG, Germany
  • Bank of Ireland Group, Ireland
  • Capital One, USA
  • IBM, USA
  • Merrill Lynch, USA
  • METRO Group, Germany
  • O2, UK
  • Staples, USA
  • Vodafone Group, UK

(Detailed descriptions and screenshots of the ten designs are in the full report.)

http://www.useit.com/alertbox/intranet_design.html

Search Engines as Leeches on the Web

I predict that liberation from search engines will be one of the biggest strategic issues for websites in the coming years. The question is: How can websites devote more of their budgets to keeping customers, rather than simply advertising for new visitors? Here are some ideas, ranging from the proven (newsletters) to the speculative (mobile services):

  • Email newsletters. Getting people to sign up for regular newsletters remains the ultimate way to maintain a relationship. As usability studies show, a newsletter has much more of an emotional impact on people than a brief visit to a website.
  • Request marketing. Have users tell you what they want, and then alert them when you have it.
  • Discussion groups and other community features. Find ways to recognize particularly active members and thus further connect them to your site. Such recognition might be as simple as placing gold stars on their profiles or might include more substantial loyal-user benefits.
  • Affiliate programs. These are alliances with other sites that promote your services to their users in return for a referral fee if their users do business with you. The program works best if the referring site can honestly recommend the destination site to its own target audience. So, even though you have to pay them a cut, the cost isn't boundless the way it is on search engines because you're not competing with all other sites in the world for the right to be listed. If you're the best match for the referring site's audience, they'll want you -- rather than simply whoever offers the highest fee -- because your conversion rate will be better. (In an earlier column, I offer an example in which sales differed drastically depending on which affiliate partner a site chose to link to.)
  • Newsfeeds. RSS might work, but I don't know yet as we're not starting our user research into RSS until next week. (We'll present findings about RSS usability at our upcoming conference.)
  • Stick your URL onto any physical product you sell in the hope that customers will see it when they need supplies or a replacement.
  • A hardware component that's hardwired to connect to your site's service. Without the iPod, the iTunes music store wouldn't be nearly as successful.
  • Mobile features. Search engines' back-and-forth interaction style is clumsier on mobile devices. Conversely, mobile provides added value for services that know their users and understand sufficient context to give them exactly what they need, when they need it -- perhaps without their having to ask. Thus, users are more likely to actually subscribe to mobile services than to seek them out every time they feel the need. Being an icon on somebody's BlackBerry gives you top-of-mind presence and significantly increases the likelihood that that they'll visit your website when they want to do business. (You might even get paid for the mobile service -- but even without payment, it's worth it in search-liberation points.)

In the dot-com bubble days, it was fashionable to discuss website stickiness. Now, stickiness must be reconceptualized for the real world rather than the bubble. It's not a goal to make users spend hours on your site. Let them go about their business.

http://www.useit.com/alertbox/search_engines.html

The Real Costs of "Free" Search Site Services

As an example of total ownership costs, let's consider the cost of a search-engine-sponsored service that the average employee uses for one hour per day.

Our current eyetracking studies show that users are extremely skilled at employing selective attention and ignoring ads and other extraneous enticements on the screen. I don't have the final results yet, but for some early study stimuli, we found that text-box ads accounted for 0.3% of the users' gaze duration. This may not seem like a lot, but it would amount to 11 seconds per day or 44 minutes per year in our example.

For a company employing 10,000 people with an average loaded cost of $50/hour, 44 minutes per user equates to a total cost of $367,000 per year.

(Note: We calculate the cost of ownership from the loaded cost of employees, not their take-home salary. In other words, we've added in the cost of overhead, benefits, payroll taxes, workers' comp, and so on. So, our $50/hour corresponds to about $50,000 annual salary in a company with average overhead.)

http://www.useit.com/alertbox/free_software.html

One Billion Internet Users

Another implication of this demographic shift: U.S. market share and Silicon Valley buzz will become less important than international use as the metric for judging the potential of companies and technologies. The Mac, for example, already matters less than you think. Although it has a prominent role in the U.S., it's hard to refer to a company with single-digit market share as "dominant." In Asia, the Mac is practically nonexistent.

http://www.useit.com/alertbox/internet_growth.html

Talking-Head Video Is Boring Online

In 1997, I wrote an analysis of TV vs. computers that still holds: broadcast TV is a medium for relaxation, where the "user" sits back and becomes immersed in whatever the program directors decided to air. In fact, TV users are usually called "viewers," emphasizing their passive mode of engagement. In contrast, computer users sit forward and drive their own experience through a continuous set of choices and clicks.

http://www.useit.com/alertbox/video.html

Accessibility Is Not Enough

The bigger point here, however, concerns a fallacy: the assumption that accessibility exists in a vacuum and can be scored without considering users and their tasks. Yes, there are technical criteria for supposedly making a website ac